HELPv0.1.6.5

CONSEQUENCE OF TIME

TESTINGSTAGINGNOT DISTRIBUTED
QUICK GUIDE

Consequence of Time is a modulation device that uses mathematical relationships between audio and time to reshape modulation organically. Dedicated controls let you decide how contact duration influences its behavior.

RENDER DEVICE VIEW
Consequence of Time: sidechain, MAIN, Audio, Time and Mixed panels
01 / REQUIREMENTS

COMPATIBILITY

DAW / TEST ENVIRONMENTAbleton Live 12 + Max for Live0.1.6.5 has scoped Apple Silicon evidence with Live 12.4.2 and bundled Max 9.1.4. These are test environments, not certified minimum requirements.
PLATFORMmacOS development testing0.1.6.3 is the preserved development baseline. Earlier Intel feedback belongs to earlier builds; exact 0.1.6.5 Intel and Windows tests remain pending.
RUNTIME / DISTRIBUTIONNot yet clearedThe newer private 0.1.6.9 candidate completed scoped M5 packaging checks with Live 12.4.6 / bundled Max 9.1.5. Independent Intel acceptance and redistribution rights remain pending. This illustrated guide still covers 0.1.6.5; no public device download is offered.

CHANGELOG

VERSION HISTORY

Device development history, including testing milestones. These entries do not indicate public distribution.

  1. 0.1.6.9 — Private packaging milestones

    · development milestone

    • Private development and testing only; not a public release. The illustrated guide remains on 0.1.6.5.
    1. Scoped M5 packaging checks completed

      · development milestone

      • Consolidated a complete-folder private testing candidate without changing the frozen musical engines or interface.
      • Scoped checks on M5 with Live 12.4.6 / bundled Max 9.1.5 covered loading, A/B Remote, C Mod, sidechain, cold recall, relocation, overlay and HELP launch. Independent Intel acceptance, redistribution clearance and guide alignment remain pending.
    2. Development experiment — validation incomplete

      · development milestone

      • Explored runtime packaging and component resolution. Validation is incomplete; this milestone does not extend the guide coverage beyond 0.1.6.5.
  2. 0.1.6.8 — Runtime maintenance

    · development milestone

    • Reorganized resolution of the device’s own runtime files while preserving the frozen musical engines and interface.
  3. 0.1.6.7 — Runtime organization experiment

    · development milestone

    • Reorganized runtime materials; validation remained blocked and further preparation followed.
  4. 0.1.6.6 — HELP and packaging

    · development milestone

    • Changed the HELP destination to the device-specific online guide and prepared the private testing folder without changing musical behaviour.
  5. 0.1.6.5 — Approved interface and code freeze

    · development milestone

    • Consolidated the approved Core and panel layout, including HELP placement. This is the version covered by the current illustrated guide.
    • The known Remote-unmapping limitation after recall was retained; no universal mapping fix or distribution approval is implied.
  6. 0.1.6.4 — HELP and testing preparation

    · development milestone

    • Added and refined the native HELP entry and delivery-folder preparation. The earlier temporary HELP destination was subsequently replaced in 0.1.6.6.
  7. 0.1.6.3 — Interface alignment

    · development milestone

    • Refined Audio/Time alignment, the compact Core and panel geometry. Reduced redundant display updates without changing the modulation engines.
    • Remote unmapping after recall remained a known limitation in the tested configuration.
  8. 0.1.6.2 — Panel layout

    · development milestone

    • Compacted Audio and Time controls and aligned the MIXED panel, preserving parameter identities and engine behaviour.
  9. 0.1.6.1 — MIXED activity refinement

    · development milestone

    • Compacted MIXED and refined its low-level activity response. Added a three-signal Core legend and clarified Math Period.
  10. 0.1.6.0 — MIXED integration

    · development milestone

    • Added independent mixed signal C, nine Combine modes and a third mapping panel, while retaining audio A and time B.
  11. 0.1.5.2 — Native display and mapping identity

    · development milestone

    • Refined native scopes, theme behaviour and Audio controls. Stabilized mapping parameter metadata; selected recall tests improved in the tested configuration.
  12. 0.1.5.1 — Contact timing and interface

    · development milestone

    • Added the consecutive-contact time gate, extended Accel and refined the sidechain and panel arrangement.
    • Remote mode recall still required follow-up at this milestone.
  13. 0.1.5.0 — Compact two-signal Core

    · development milestone

    • Introduced the compact Core with separate A/B traces and independent Audio/Time panels. Extended negative Accel behaviour.
  14. 0.1.4.3 — Native connections and layout

    · development milestone

    • Aligned the compact Core and controller, restored native patch connections and retained independent A/B output scopes.
  15. 0.1.4.2 — Interface refinement

    · development milestone

    • Preserved manual Presentation refinements as the next development reference; mapping still needed follow-up.
  16. 0.1.4.1 — Native integration

    · development milestone

    • Restored mapping and signal connections, independent panels, separate BEATS/TIME values and a 5 ms time-engine minimum.
  17. 0.1.4 — Native interface prototype

    · development milestone

    • Introduced native mapping panes, sidechain controls and independent A/B scopes; prepared Intel compatibility checks.
03 / DOCUMENTATION

HELP

CONSEQUENCE OF TIME

Quick start

1

Send some audio

Send audio through the device, or feed it from another track using the SC panel.

2

Mix it up

C can combine A and B, add a little chaos, or bring mathematical constants into the mix.

3

Shape the signal

Fine-tune the incoming signals and sculpt the modulation curves with plenty of control.

4

Map it

A, B and C each have a native 1+7 mapper. Go wild.

5

Time behaviours?

Never heard of them? They can get pretty interesting.

CoreThree independent carriers: audio A, time B and mixed C.
Consequence of Time Core: three signal traces and panel controls

A / AUDIO

A follows audio intensity from the main input or the external sidechain. Open AUDIO to shape its envelope.

SC / SIDECHAIN

Open SC to choose an external source and channel, then set Mix between the main and external analysis inputs.

B / TIME

B develops with the duration of recognized contact. Open TIME for its window, growth, behaviours, hold and decay.

C / MIXED

C combines the final A and B signals, with its own scope and mapper. The Core overlays A in green, B in orange and C in yellow.

AudioShape the audio-responsive signal A.
Consequence of Time Audio: Gain, Rise, Fall, Amount, Threshold and mapper A

Audio source

Use the main track input or select an external sidechain. Check routing when nothing moves.

Gain

Adjust incoming level before the signal is analyzed.

A Rise / A Fall

Set how quickly signal A reacts to increasing and decreasing audio intensity. These controls do not modify B Attack, Hold or Decay.

Audio Amount

Adjust the amount applied to normalized A. It is not the contact threshold used by the time engine.

Current panel labels

Audio uses the shorter labels Rise, Fall, Amount and Threshold. Amount still scales A; Threshold still qualifies Time contact. The underlying Live names and all ranges, defaults and signal behavior are unchanged.

TimeBuild a time-driven signal B from recognized contact.
Consequence of Time Time: Behavior, Sync, timing controls and mapper B

Contact threshold

Contact begins with duration: TIME GATE sets how long the signal must stay above the AUDIO Threshold before B starts growing. Gate spans 0–2000 ms in 5 ms steps; 0 starts immediately. AUDIO Threshold sets the separate amplitude condition after Gain/Rise/Fall and before Audio Amount (default 5%; effective range 0.1–95%).

Tolerance

After contact is active, the release threshold is 65% of AUDIO THRESHOLD. TOLERANCE allows continuous time below that release level before HOLD then DECAY. It does not qualify initial contact.

Window

Choose BEATS (musical tempo) or TIME (elapsed time) as the accumulation window; the two modes retain separate values.

Growth / Accel

Growth changes phase rate. Accel −10…+10, default 0.5, accelerates or slows forward growth without reversing phase. FREEZE may intentionally stop the phase.

B Start / B Depth

Set initial signal level and range of movement.

B Attack / Hold / Decay

Attack smooths growth, Hold keeps the value after contact is lost, Decay returns B toward zero.

Qualification example

Threshold 5%, Gate 50 ms, Tolerance 110 ms: 50 ms continuously above 5% qualifies contact; falling below 5% resets qualification. A keeps moving. On qualification B starts at phase zero and grows from the next nominal 5 ms tick. Once active, 110 ms below 3.25% ends contact. Gate 0 retains immediate startup; timing is not sample-accurate.

Native time readings

Window retains separate Beats/Time values. Native dials may display 1752.125 ms as 1.75 s without quantizing the stored value. B Start and REVERSE can produce positive B even at time phase zero.

Behaviours

The device includes a short on-screen message to help you understand the selected behaviour at a glance.

CLEAN

Pure time evolution. Time Amount has no effect in CLEAN.

DEPTH

Changes movement range in response to intensity.

SPEED

Changes accumulation speed in response to intensity.

JITTER

Adds signal-dependent irregular fluctuations.

REVERSE

May produce a descending positive curve, not negative output; transitions can be abrupt.

FREEZE

Can pause time progress when intensity meets its condition.

STEPS

Quantizes the time signal into discrete steps.

CHAOS

Combines speed changes and irregular fluctuations. Time Amount adjusts each active behavior, not the basic B Depth.

MIXEDRelate the final audio and time signals through a third independent carrier.
Consequence of Time Mixed: Combine, Sync, Math Period and mapper C

Neutral start

Begin with Audio Thru, C Amount +1, Chaos 0 and Math Constant Off. C equals A exactly, including tiny values. Time Thru passes B the same way.

Combine and Amount

Nine modes: Sum (soft saturation), Average, Difference (A−B), Ratio A/B, Ratio B/A, Multiply, Distance (abs(A−B)), Audio Thru and Time Thru. Ratios are protected near zero and bounded. Sum differs from Average. C Amount is −10…+10, default +1. At relevant activity of at least 1%, Amount −1 on Thru gives 1−A/B. Amount 0 gives the centre 0.5 while active; it does not unmap the target.

Source activity

Non-neutral C carriers fade continuously to zero below 1% relevant final activity using t²(3−2t), t=clamp(activity/0.01,0,1). Activity is A for Audio Thru/Ratio A/B, B for Time Thru/Ratio B/A, min(A,B) for Multiply, max(A,B) otherwise. Neutral Thru bypasses attenuation. Equal active sources in Difference give 0.5; absent sources give zero. Carrier zero under Mod does not universally mean target zero.

Math Period

Math Period sets the base cycle duration; Math Constant sets the ratio/phase. Constants: Off, π, e, φ, √2, ln2. Chaos Amount is −100…+100%, default 0; negative values flip deterministic motion. Chaos 0 or Constant Off removes motion exactly. Separate memories: Beats 1–64 quarter notes, default 8; Time 100–60000 ms, default 4000. A 100 ms floor is shown when applied. Visible labels preserve stored parameter identities.

Clock and recall

Beats advances with transport Play; Time can advance with useful input while transport is stopped. B Hold/Freeze/Decay does not freeze C. Tempo feed updates every 250 ms; no sample-accurate or song-position lock is promised. Loading restarts phases; controls and the two period caches persist.

MappingConnect A, B and C to independent Live destinations.

A / B / C mapping

Each output has its own native 1+7 mapping interface. The overlay covers its local scope while modulation and CORE continue. Verify both destination association and mode after recall.

Mod / Remote

Mod works as relative modulation around a parameter base value. Remote takes exclusive control of its destination. These are native Ableton behaviors.

Save & Reload

After mapping, verify actual modulation after saving and reopening the Live Set — not only that the destination name persists.

Distribution note

CONSEQUENCE OF TIME is in testing and is not publicly distributed. No installation package or download is offered here.

SidechainChoose a separate source for audio analysis.
Consequence of Time sidechain: external source, channel and Mix

Main audio

Analyze the audio passing through the track that contains Consequence of Time.

External sidechain

Open SC, choose the source track and channel, then use Mix to blend the main input (dry) with the external source (wet) for analysis. Check A in the Core while setting the blend.

SC activity

The SC button blinks even when the panel is closed when the device is on, an external route is valid and Mix is above zero. It indicates active routing, including when the source is silent. SC opens to the left of the Core; AUDIO, TIME and MIXED open independently to the right.

TroubleshootingCommon checks for signal, timing and mapping.

No signal movement

Confirm that audio is present, inspect source and routing, increase Gain as appropriate, and check the contact threshold and B Depth.

A moves but B does not

Check the threshold and Tolerance, the Window, Growth, B Start/Depth and whether sufficient contact time has accumulated.

Mapping looks static

In Mod mode, the base knob may stay at its set value while modulation operates. Check the destination response, not only the knob position.

Under the hoodHow A, B and C differ.

A: amplitude response

The envelope follower translates the level of the input signal into a continuous normalized modulation output.

B: duration response

Contact recognition drives a separate time engine. Window, Growth, Accel, Hold, Decay and Behavior change the shape of B.

C: MIXED carrier

C reads the final A and B outputs without feeding back into them. It has an independent trace and mapper, updated on the existing nominal 5 ms tick.

Audio transparency

The project is a modulation effect: it is intended to let audio pass rather than synthesize new sound.

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